The Champion Guide
Introduction: Hello my name is Erick you might know me as Voyd.I have decided to write a guide to help people not do any mistakes while building there Champions*Not that they are hard...they are a pretty straight forward class* Please do not critisice my grammar english is not my main language ;P
Pros and Cons:I will cover the Pros and Cons of a Champion here
Pros:
1) They can lvl alone (no need for cleric to lvl with due to Berserk...but way faster to grind with a cleric)
2)High attack power
3)Big Hp bar -_x
4)Good for farming
Cons:
1)Low stun rate (only one skill that has stun...LeapAttack and not a good % of success either)
2)Low Def
3)Only one stat increases AP (STR)
Skills:Here I will describe skills and what are they for.
Physical Training:By hardening your body, you can increase your max HP.
Berserk:By making yourself insane, you can increase your attack power decreasing defense power.
Defense Training:Through armor mastery you can decrease damage of enemies attack, you can have your defense power up.
Melee Weapon Mastery:By using near attack weapon, you can raise your attack power.
Leap Attack:With a jumping attack with near attack weapon, you can have enemy confused.
Heavy Attack:By gathering power when using near attack weapon, you can hit enemy hard.
Double Attack:By using near attack weapon, you can attack enemy twice at once(at Lv11 it becomes TripleAttack).
Space Attack:You give damage your target in a distance by using spirit of your sword.
Quick Step:You can improve your moving speed.
Champion Hit:You jump high and hit enemy head hard
Two-Handed Mastery:By using two-hand sword, ax or spear, you can raise your attack power.
Spiritual Training:You can increase max MP through training.
Blood Attack:By damaging enemy around you, you absorb some of his HP.
Spin Attack:By using two handed weapon you can make spin attack. You can damage enemies around you.
Divine Force:You can damage enemies in the dinstance with a powerful force.
Where to lvl?!?!?:You might be frustrated since you do not know much of the spawns of ROSE and or where to lvl.Worry not!I will help you.
Level 1-10: Birth Island, Adventure Plains. Monsters: Jelly Beans, Choropies, etc. You'll be good killing these till lvl 10.
Level 11-15: Work on your Job Change Quest. After you do your quest…stay at the Valley of Luxem Tower and kill Pomic or Honeybees.
Level 16-20: Woopies: Arround crowd arround Zant and are farely easy to kill. Do not worry if they turn green.Exp degrade from monster name color at low lvls is not that big of a deal.
Level 20-24: Beetles: Head East of Zant til you get to the Breezy Hills. Beetles, are great exp, and they have decent drops that can help you build your wallet. Make sure you keep Thick Insect Shells to Sell.
Level 25-28: Rackies : At Breezy Hills there is a nice spawn of these…head north all the way till you see map change to ElVerloon desert. Dont go in you are already at the spawn so lvl away =)
Level 28-3X: Aquas: There is a spawn at El Verloon desert witch is the best exp for this lvl .It contains Aqua Kings try and get into a party and start killing. These lvl’s will pass by quick the Kings give GREAT exp I stayd here till 32 you can stay till you feel like it =P
Level 30-35: Porkies: These are pretty easy, and are highly offensive. Head north from the Aqua King spawn till you find the map change to Lake Anima. Porkies troll all over the map so just find a nice spot and grind away.
Levels 37-40: Moldies: East of Lake of Anima is a very nice place to train at. Plus Jewel Golems spawn around…they may drop a nice gem for you so when u see one CHARGE!!!
Be aware that Captain Moldies have high agro * might end up mobing you 3+*.But they award you tasty exp.
Levels 40-45: Grunters ,Grunter King: Go to the east of Junon Polis get a party and start killing. Grunter Kings are the BEST exp for these lvls. As a FS muse I stickd to a GK spawn till lvl59 xP you can do the same if you want. Once you can handle clowns there is a tasty GK spawn over at The Forest of Wisdom 4 GKs+ spawn so be on the look out.
Levels 45-52: Goblin Caves B1: Head over to the goblin caves if you want some refines to be able to upgrade your equipment.*I advise to save the refines since you will most probably outgrow your EQ pretty fast* The monsters here give lame exp, but the rewards are great. After you get level 50+, you can go deeper and start killing Coal Mine Goblin Workers *plus do your cart quest as well*.
Levels 55-63: Beach of Kenji: Kaimans, Doongas.Ah this place sucks you will lvl SOOOO slow compared to lvling at Clowns/GK try and find a nice party and just grind your cares away. Please remember there are fellow Muse/Clerics tryn to do they’re job quests around so try and let them have 1st hit…unless you are greedy lol. Once you are 63 or so try and find Doonga Warriors they will help you reach 65 then you can move on to the next spawn.
Levels 65-73: Beach of Kenji: Krawfis.Another great area to train at if you like party’s. This places is mostly packed. Since 3 of the 4 2nd job change quests need Krawfy Kings to finish them. And Krawfy Kings drop uniques and couple gem’s. Dont get too greedy ^_~
Levels 70-75: Goblin Caves B2:If you are in need of $$ this is the area you will want to lv up. And A LOT of Ghosts spawn around here great exp. *Goblin Guards have uber defense they will take time to kill but its worth it*
Levels 70-8X: Gorge of Silent: Doonga(new types) Stone Golems, Master Stone Golems are quite hard to kill since they have A LOT of defense. Attack a WormDragon whenever you see one, they have nice drops (Dragon Scales, Worm Dragon Wings). You can find a nice spot towards the back of George and pwn Master Golems and Grand Master Golems with party members for a good amount of time…so Gorge is a great grinding spot for a good amount of time.
8X++:Luna: Your are a grown man/women know you don’t need me to feed you anymore haha I love Luna the etc drops are great and will help you with your $$$.
Stats:There are only 2 good stat builds for champs (correct me if im wrong) But first I will give you a short description on what each stat does.
Strength:
Adds HP
Adds Defense
Increases your weight capacity
Adds AP to every weapon except wands and guns.
Job - Soldiers
Dexterity:
Adds Dodge
Adds M-Speed
Adds AP to:Katars, Bows,Dual Wield Weapons,Guns, Crossbows.
Job - Hawkers/DexCleric
Intelligence:
Adds MP
Adds AP for wands and staffs.
Adds M-Defense (Magic defense,less chance of getting stune'd,)
Increases power of buffs (Every 3 points = +1% Skill Bonus)
Job - Muse
Concentration:
Adds HitRate
Adds AP for Guns and Launchers.
Affects success rate of crafting.
HP/MP recovery
Job - Dealer
Charm:
Adds Quest Reward(more items from a quest exp and zuly) Not adviced to pick up this stat =P
Job - None
Sensibility:
Adds Critical Rate.
Adds AP for long range weapons.
Increases the possibility for better stats on crafted items.
Job - Dealer (Artisan sen crafter)
Spear Build: The idea is to have a generally good amount of SEN combined with the good A-Speed of Spear to dish out some good amount of damage.
Str:300
Con:Same as your lvl
Int:150
Sen:As high as possible
Weapon:Spear (duh thats what the build is based on =P)
Int Build (Berserk) : The idea is to have alot of INT combined with your Berserk buff to have VERY high AP. The good thing about this build is high M-Def resulting in a less chance of geting stuned. And that my friend is what PvP is all about (stuns)
NOTE:120 INT berserk = 300 INT power support. So your AP will be unmatched :]
Str:300
Con:Same as your lvl
Int:As high as possible
Sen:150
Weapon:Axe for the highest AP attainable